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Clear Sky

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Clear Sky

          Clear Sky was formed by Hat Kamploops and Konstantine Amat in hopes of gaining wealth by doing mercenary work for the lower class militaries of the Teen Grid. Soon, Clear Sky felt it nessecary to claim itself a military. Konstantine Amat, with the help of MJ Yedmore, gained land in Yarmouth. Here, Clear Sky picked up many of its old solider base. Soon, the original group, [Clear Sky] ,was cleared of its members by Elmo Heliosense. An hour later, the group reformed into ]Clear Sky[.

Tremelo Era

         As soon as Clear Sky lost its land in Yarmouth, it immediatly looked for land available. Seeing as how an allied army, by the name of Straz, was selling its land, Konstantine jumped  on the offer and bought the land. As soon as the base was bought, R&D  Builder Ace Oxbar constructed the first Clear Sky base; ]Clear Sky[ Danube Sich. Soon, the base was scraped for Billard Ball's idea; CS-2 Tremelo.

CS-2 Tremelo

        CS-2 Tremelo assumed a docks like form, having an entry bunker, and open views out to the sea in Tremelo and Arpeggio, and a good view of Pop. Though it was located near the dam protecting Brighton, it wasn't connected to it, showing no signs of being able to be safelanded. Though CS-2 was the longest standing base, it was the least attacked. It's defense capabilities were hard on its right side, showing only a strong defense on its left side. Billard allowed Mystik Exonar to return the base, opting for a better textured and built base. This leads to CS-2 Yantar Docks.


CS-2 Yantar Docks

         CS-2 Yantar Docks assumed, again, a docks like form. Instead of one large dock, it consists of a body of miniuature docks. The base still contains the basic form of CS-2 Tremelo; a main building, and a smaller "bunker" (renamed "The Bar"). Instead of telehubbing to the Bar, however, telehubbing was made directly on to the stem dock. The textures and atmosphere were upped heavily, introducing never before seen textures and a water loop for waves hitting the docks.

         While this base is the middle aged base, this one showed the most battles; mainly by Catalyst. This base, however, shows a much stronger defense and a door system. While there are two buildings, fighting mainly occurs in the 1st and 2nd floors, with occasional fighting in the basement.  The Bar usually sways gradually as a medic spot.


Ranking System

        Clear Sky's ranking system is rather straight forward, but confusing to some as its completely in Cyrillic. Each Rank has a tailored English name to it, for better identification.

Ranks

I- Soldat

2- Kapral

3- Prapor

4- Sotnik

5- Golova

6- Mayor

7- Kapitan

8- Chief

9- Tsar

Name Changes and Additions

        Over time, Clear Sky underwent rank name changes. The Original line up was in complete English, using the Cyrillic prefix for Identification purposes.

Soon, the Sotnik rank was added, as a go-between the higher class ranks and lower class ranks. As time progressed, ranks were arrange and fixed to its current position now.

Tier

         There are 4 tiers of ranks. Tier One consists of all recruits, soldats, and kaprals. This tier is named Inducted. Tier Two Consists of prapors, sotniks, and golova. Tier Two is more of the prolitariat class as it is the most vast. Tier Three consists of mayors and kapitans. Tier Three is more in charge of tactical planning and asset management. Tier Four is all chiefs and the Tsar. These hold all power in Clear Sky.

Major Battles

         Clear Sky was involved in many major battles, one being the Tremelo Pact raid on Catalyst.

Tremelo Pact

           The Tremelo Pact, formed to destroy Catalyst as a group, assembled on an ASR spawn point. With Konstantine blarring the Hymn of the Soviets, Cory Brando delievered a speech to the men assembled around both him and Konstantine. As soon as the speech was over, Praetos, Trident, Clear Sky, and Chaos entered the fray in frenzy. Whilst Clear Sky held the outside areas of the base, Chaos and Praetos focused on getting inside. Trident, however, had mixed positions throughout the field.

           As fighting went on, Tremelo Pact decided to call its forces back into the spawn point to regather, reinforce, and regroup. Counting heads and reloading weapons, each soldier, regardless readied themself for another charge. As soon as the next charge went, sectors 1 and 2 of Catalyst's base soon were taken. After long bouts of fighting, the Tremelo Pact finally claimed victory.

Minor Battles