Combat Regions
From Second Life Wiki
(Redirected from Combat)
While Second Life allows the creation and usage of scripted weapons, usually a resident doesn't take any damage by being hit by a bullet or falling from the sky. This is different in a combat region. Upon entering a damage-enabled area, the Second Life client shows a health indicator on top of the screen. If an avatar now gets hit by a weapon, it loses health, eventually causing the avatar to "die". However, death in Second Life is not as grim as in other gaming environments--it merely causes the avatar to be sent to its home location.
[edit] Combat-Enabled Sims
- Jessie
- 2142 - 2142 headquarters
- Badnarik - Merczateers headquarters
- Salamis - Merczateers headquarters
- Dorien - Alliance Navy headquarters
- Titan - Ordo Imperialis headquarters
- Supox - Vanguard Armed Forces headquarters
- Gliding - Sparta headquaters
- Dismal Plunge - Millitant Collective headquarters
- Lagos Island - Commando SL headquarters
- Combat (sandbox) Rausch
- Ord Mantell - Task Force Omega headquarters (Secret Base)
- Combat (sandbox) - Red Team's HQ
- Combat (sandbox) - Blue Team's HQ
[edit] Combat Systems
- DCS - A combat system created by the owners of Toxian City RP sim. It is a modular, adaptive Roleplay Combat System, able to be configured by the sim owner for any sim.
- Real Combat System - Created by James Benedek.
