Combat Regions
From Second Life Wiki
(Redirected from Combat)
While Second Life allows the creation and usage of scripted weapons, usually a resident doesn't take any damage by being hit by a bullet or falling from the sky. This is different in a combat region. Upon entering a damage-enabled area, the Second Life client shows a health indicator on top of the screen. If an avatar now gets hit by a weapon which is damage enabled, it loses health, eventually causing the avatar to "die". However, death in Second Life is not as grim as in other gaming environments--it merely causes the avatar to be sent to its home location.
Other Combat Regions
New Jessie Combat (240,251,303)
- Jessie - One of Second Life's oldest mainland combat sims.
- Core - Combat Sandbox
- 2142 - 2142 headquarters
- Badnarik - Merczateers headquarters
- Salamis - Merczateers headquarters
- Elshout - Alliance Navy headquarters
- Titan - Ordo Imperialis headquarters
- Supox - Vanguard Armed Forces headquarters
- Second Chance - Sparta headquarters
- Nerva - Millitant Collective headquarters
- Lagos Island - Commando SL headquarters
- Rausch - Combat Sandbox
- Ord Mantell - Task Force Omega headquarters
- Combat (sandbox) - Red Team's HQ
- Combat (sandbox) - Blue Team's HQ
Combat Systems
- DCS - A combat system created by the owners of Toxian City RP sim. It is a modular, adaptive Roleplay Combat System, able to be configured by the sim owner for any sim.
- Real Combat System - Created by James Benedek.
