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A major change to lighting in relation to prims was made in SL 1.9.1/1.10. Previously, a prim could only be a light by setting its material to "light" and the color of the prim was also the color of the light it emitted.
Hardware lighting is a feature introduced in 1.10 which uses the graphics processor to handle lighting in SL. With hardware lighting enabled, the 6 closest light sources will be used (8 if counting the sun and moon).