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Version 0.3.4

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Second Life 0.3.4, released February 18, 2003

Fixed crash on client due to very large particle systems (thousands of meters wide). Fixed simulators not to allow overly large particle systems to be created by the scripting language.

Fixed bug in graphics engine culling routines that reduces the number of potentially unnecessary object draws. This results in somewhat improved frame rates, especially after teleporting.

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