An avatar rendering preference ("avatar vertex program") that was removed in SL 1.10 (most likely because SL's lighting was completely redone).

From Wikipedia: polygonal modeling:

Some rendering systems use vertex normals instead of surface normals to create a better-looking lighting system at the cost of more processing.


Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.